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Page name: RoL Leveling Guide [Logged in view] [RSS]
2007-08-05 02:55:11
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Realms of Lemire Leveling Guide





Experience levels and awards

Lv  XP Needed  XP award
1   N/A        175
2   350        350
3   740        390
4   1300       560
5   2050       960
6   3010       1060
7   4200       1190
8   5640       1440
9   7350       1710
10  9350       2000
11  11660      2310
12  14300      2640
13  17290      2290
14  20650      3360
15  24440      3790
16  28600      4160
17  33190      4590
18  38230      5040
19  43740      5510
20  49740      6000
21  56250      6510
22  63290      7040
23  70880      7590
24  79040      8160
25  87790      8750
26  97150      9360
27  107140     9990
28  117780     10640
29  129090     11310
30  141090     12000
31  153800     12710
32  167240     13440
33  181430     14190
34  196390     14960
35  212140     15750
36  228700     16560
37  246090     17390
38  264330     18240
39  283440     19110
40  303440     20000


*Experience awarded in this section is only a guideline, in the end it depends mostly on GM criteria.




Levels and roleplaying

This is just a little section indicating the level of fame that usually accompanies achieving certain level. Of course, its only a guideline, if your character has trained all his life and gained levels while being a hermit, he'll be nowhere near the level of fame a character of his power level would usualy have.

Lv 1-5 - These are considered "normal levels" the level range in which most of the anonymous population lives.
Eg - You... right now.

Lv 5-10 - These are people who are considered tremendously powerful, but still within normal people standarts. They are famous within their city, social circle, club, or the type of activity they perform and are usually recognized as "the best" within the local area.
Eg - Maximus in "Gladiator", Gimli and Legolas in LoTR, etc

Lv 10-20 - Great heroes, martirs, scientists or artist, everyone in the country know who you are and you have performed many heroic or important deeds. They are considered the most powerful in a large area and are usually the leaders of guilds, cities, secret societies and other such organizations. They are the kind songs are written about. Few dare to incur their wrath and their names inspire love or hate wherever they are mentioned. When they die, statues might be built of them and their names will be in history books a thousand years from now.
Eg - Hector in The Illiad, Aragorn in LoTR, Galileo, etc

Lv 20-30 - These are people who are generally regarded as larger-than-life, they have risen to power, glory, fame and finally, immortality. A thousand years from their deaths, everyone will still know their names and books will be written about them. They are people who single-handedly changed the world in some way, who inspire others to follow them and have spanned a new era through their achievements.
Eg - Julius Caesar, Alexander the Great, DaVinci, etc 

Lv 30-40 - Demigods, Prophets, people who have sent a ripple through history that has touched millions in one way or another. Beings who, by their mere will, can change the world and whose every action affects cities, nations and entire races.
Eg - Dark Lord Sauron in LoTR, Jesus, etc.



Stat increases for class/race.

Warrior classes gain + Half of Constitution to HP every level, mage classes gain + Half of Constitution to HP every even level and + Half of Magic to MP every uneven level. Warrior classes gain MP whenever they increase their Magic stat, Support classes can choose when they want HP and when they want MP.

Humans - +1 to any stat every 2 lvls
Lion and Tiger Catfolk - +1 to STR, DEX, CHA or CON every 2 lvls
Lynx and Panther Catfolk - +1 to MAG, INT, CHA or DEX every 2 lvls
Hauken - +1 to DEX, CHA, INT or MAG every 2 lvls
Dah'kin - +1 to STR, DEX, MAG or INT every 2 lvls
Ignean and Hydran Planetarii - +1 to STR, CON, MAG or INT every 2 lvls
Terran Planetarii - +1 to STR, CHA, CON or MAG every 2 lvls
Eolan Planetarii - +1 to DEX, CHA, INT or MAG every 2 lvls

Knight - +1 to CON or STR every 3 lvls
Acolyte - +1 to INT or MAG every 3 lvls
Fencer - +1 to DEX or STR every 3 lvls
Archer - +1 to DEX or CHA every 3 lvls
Doomsday Knight - +1 STR or CON every 3 lvls
Spire Priestess - +1 DEX or MAG every 3 lvls
Necromancer - +1 INT or MAG every 3 lvls
Shadow Warrior - +1 to STR or CHA every 3 lvls
Warrior - +1 to STR or CON every 3 lvls
Hunter - +1 to STR or DEX every 3 lvls
Shadowcat - +1 to STR or INT every 3 lvls
Shaman - +1 MAG or +1 CHA every 3 lvls
Flame Bearer - +1 STR or +1 MAG every 3lvls
Plague Bearer - +1 CON or +1 MAG every 3 lvls
Wind Bearer - +1 DEX or +1 MAG every 3 lvls
Frost Bearer - +1 INT or +1 MAG every 3 lvls
Skydiver - +1 DEX or +1 STR every 3 lvls
Adept - + 1 to MAG or INT every 3 lvls.

Mid Classes ->
Fighter Classes - + 1 to STR, MAG, DEX or CON every 2 levels.
Support Classes - + 1 to STR, CHA, DEX or INT every 2 levels
Mage Classes - +1 to INT, CHA, DEX or MAG every 2 levels.

Advanced Classes ->
Fighter Classes - + 1 to STR, MAG, DEX or CON every level.
Support Classes - + 1 to STR, CHA, DEX or INT every level
Mage Classes - +1 to INT, CHA, DEX or MAG every level.



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2005-09-15 [Lepellier]: Hey, Dur, you mind if I fix this a little so it looks...neater.

2005-09-15 [Duredhel]: sure... go ahead

2005-09-18 [Lepellier]: ok, there we go.

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