The Gathering of Heroes
A call has gone out in the Kingdom for the best and bravest of individuals to help aid in this time of need. The kingdom has fallen on dark and meek times as people are vanishing in the woods and hills of the valley and caravans are being attacked and pillaged, the survivors reporting strange and scary figures.
A competition will decide who is given the honor of going after these villains and help bring the kingdom out of the darkness. The danger is great, but so is the chance for reward and fame. Should they succeed they will be given a knighthood and a small piece of the kingdom to call their own along with the granting of one favor.
Will you stand up to defend the weak and those who cannot defend themselves or are you just in this for fame and fortune?
Anyone who joins will be expected to post consistently as to not slow down the game. I understand outside obligations can get in the way, but I would like it if everyone posted at least once every other day. Maybe more once we enter combat.
This is going to follow the 3.5 rule set with a few exceptions here and there. I won't be a rule Nazi and follow every rule like penalizing you for having wealth (i.e. gold has no weight). Here are a few house rules that I generally play with.
1. You cannot buy everything that appears in a book. So you won't be able to go into a store and buy a Ring of Three Wishes. Ask me if very rare/expensive items exist in the world.
2. Not all items will be available in all towns. A small store in a village of a couple dozen people will not have a +3 Vorpal Greatsword and so on. Your character (or you) will have to ask if it is available there.
3. Against my normal rules I am going to use copper pieces (cp), silver pieces (sp), gold pieces (gp), and platinum pieces (pp) mainly for the purpose of making item purchases and loot figuring easier on me. I will let you guys convert the money to gold (if you want) at a "bank". Might make a small fee required.
4. I strongly encourage the selection of flaws and traits from the Unearthed Arcana book. Traits give a small bonus at the expense of something else while flaws give you a bigger negate at the bonus of an extra feat at creation only. These are not required though. They can also be found here: Traits http://www.dandwiki.com/wiki/UA:Character_Traits
and then Flaws www.dandwiki.com/wiki/UA:Character_Flaws
. You can only have two Traits and two Flaws.
All other general rules that go along with a game like this apply here. If you have a question then ask.
There isn't really many rules I need to explain here. Any race/class combination is allowed as long as I have the book for it and it is one that would be accepted by a civilized society. The only exception is Gestalt characters. I probably spelled that wrong, but if you don't know what it is then you're fine.
Before you go through the actual creation process let me know what your character idea is so I can ok it. Chances are you will get the OK, but you never know.
When rolling your character's primary stats I use the four d6 rule. You take four d6's and roll them, rerolling 1's. Once you've done this you take away the lowest roll and add up the three highest.
Once done please post your characters on this page: The Heros
Here is a link to where you can download and print some character sheets (http://www.wizards.com/default.asp?x=dnd/dnd/charactersheets
). The first two are both empty templates for any class/race combination. The revised version is a four page high detail sheet while the other one is only two pages. There are other character sheets you can use further down if you are playing that class.
I finally got the file to upload for the Player's Handbook so ya'll can download it and have one on your computer for quick reference. It works best with Adobe Reader.
The Kingdom of Mrath